关于学习方式-倪爽(转载)-en

Original thread: https://x.com/nishuang/status/1787939646129008771

I’ll share a learning method you could call “throw the kid in the water—if they don’t drown at first, they’ll not only teach themselves to swim but later ask whether swimming is even something you ‘learn’… practical learning.”
#learn-for-life

What I did learning design is the same as everyone else in broad strokes—copy, drill, study, principles, methods, techniques… The differences are threefold:

  • I hate school-style drills (like rote vocab—fake exercises). I practice on real projects—for myself, my company, or clients.

Real cases keep me focused on design and avoid a lot of designers’ self-delusion and performative confidence.

  • I take the design job first, then learn the thinking and methods.

Sounds high pressure, but the difficulty is controllable—and it slowly builds real confidence. Nodding along in meetings, muttering “yes!” to yourself a few times—that’s mimicry, not confidence.

  • Design first, then learn, then research, then imitate—stack experience in the field, then go back for targeted deep study; eventually you can imitate masters at strategy, experience, and methodology—not just surface moves.

Traditional sequencing is good at turning out hands—pixel pushers, coders. For creative work like design, learning efficiency beats classroom efficiency.

Sounds weird?

Lots of people grow with similar methods.

The upside of “throw the kid in the water” is it runs on strong positive feedback. For someone curious but impatient, who uses brains to fake grit, this looks hard but is self-driving.

To this day I still learn design every day—and still throw myself in the water daily.